steampunk mask prop
SOFTWARE USED
Modeled and UV unwrapped in Maya, Textured in Adobe Substance Painter, Rendered in Blender
YEAR
2021
FOR WHO
DePaul Advanced 3D Modeling Class
DESCRIPTION
Created a high-poly and low-poly version of this Dishonored inspired mask. The high poly version was textured in Substance painter to be baked onto the low-poly model for use within Unity game engine.
Utilized 2D Concept art and in-game reference to produce a 3D asset usable in game without performance issues.