steampunk mask prop

SOFTWARE USED

Modeled and UV unwrapped in Maya, Textured in Adobe Substance Painter, Rendered in Blender

YEAR

2021

FOR WHO

DePaul Advanced 3D Modeling Class

 

DESCRIPTION

Created a high-poly and low-poly version of this Dishonored inspired mask. The high poly version was textured in Substance painter to be baked onto the low-poly model for use within Unity game engine.

Utilized 2D Concept art and in-game reference to produce a 3D asset usable in game without performance issues.