SOFTWARE USED

Unity, Dragon Frame, Photoshop, After Effects

YEAR

2021

FOR WHO

Senior Capstone Project

 

DESCRIPTION

 SHUDDER is an innovative 2D stop-motion, point-and-click puzzle adventure in which you must guide a lost and anxious girl back to the safety of her bedroom while solving puzzles and avoiding the ominous creature lurking in the shadows. SHUDDER looks to embody the feelings of panic and disassociation that come with mental illness and bring an artistic and playable interpretation of the developers’ own experiences with these things.

SHUDDER was a year long collaborative project made for DePaul University’s 2021 Capstone project. Through hours of iteration I created a process for implementing and compositing real, hand-crafted, stop motion puppets and sets into Unity 2D.

Available for download @ https://kaihie.itch.io/shudder

FEATURED IN

Showcased at IndieCade Horizons 2021 https://www.indiecade.com/horizons/depaul/

CREDITS

Developed in Unity by Kaiya Hietikko (C#)

Art and Assets done by Marina Gaglio and Gabi Fernandez

Designed by Kaiya Hietikko, Gabi Fernandez, and Marina Gaglio

Sounds and original music by Jonah Fiden, Rashaad Hazan, and Harrison Hanneman

Trailer

Full Gameplay Footage

Finished Game Captures